Project
-
Open-world RPG Action / Survival horror
-
First Person
-
Single player / Multiplayer
-
Live Service
Duration
-
April 2020 - August 2023 = 3.5 years
Overlapping Projects
-
x2
Responsibilities
-
UX
-
UI Art
-
UI Development
-
Menus
-
HUD
-
Wireframing
-
Mockups
-
Flows
-
Prototyping
-
Documentation
-
Animation
Platforms
-
Console
-
PC
Design Tools
-
Photoshop
-
Invision
-
Adobe XD
-
After Effects
-
Figma
-
C Engine - UI Editor
Designers 2-7
-
Pawel Palinski
-
Piotr Miernik
-
Miriam Ptak
-
Dmytro Sarapulov
Menus x22
-
Inventory
-
Weapon modding
-
Skills
-
Vendor
-
Craftmaster
-
Chapters
-
Bounties
-
Online Menu
-
Mod IO Menu
-
Coop Roles
-
Store
-
Stats Menu
-
Pause Menu
-
Stash Menu
-
Hints Menu
-
Manu Tutorials
-
Crafting
-
Main Menu
-
Map
-
Journal
-
Crafting
-
Options
HUD x32
-
Chase Widget
-
Tutorials
-
Dialogue Decisions
-
Lock Picking
-
Immunity Widget
-
Boss Bar
-
Behind You Indicator
-
Enemy health gauges
-
Offscreen Indicators
-
Awareness Indicator
-
Coop Group
-
Coop Player IDs
-
Coop Gather Messages
-
Coop Revive
-
Coop Player Scores
​
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Health
-
Stamina
-
Compass
-
Item Selector
-
Radial
-
Hints
-
Interactions
-
Rewards / Big Messages
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Loot
-
Collectables
-
XP Widget
-
Quest / Objectives Log
-
Bounties log
-
Subtitles
-
Challenges
-
Region Info
-
Binoculars
Menus x21
HUD x32​
Project
-
Collectible Card Game / RPG
-
Single player / Multiplayer
-
Closed + Open Beta / Live Service
Duration
-
May 2016 - April 2019 = 3 years
Platforms
-
Console
-
PC
-
Mobile
Overlapping Projects
-
x3
Responsibilities
-
UX
-
UI Art
-
UI Development
-
Menus
-
HUD
-
Wireframing
-
Mockups
-
Flows
-
Prototyping
-
Documentation
Art Style Iterations
-
x2
Design Tools
-
Photoshop
-
Atomic
-
Adobe XD
-
Unity - UI Editor
Designers 2-8
-
Gracjan Zlotucha
-
Kasia Redusiuk (Art Director)
-
Alexandr Yanchuk
-
Horatiu Sasu
-
Angelina Lisouskaya
Menus x21
-
Main Menu
-
Options
-
Shop
-
Keg / Pack Opening
-
Deck Selection / Mulligan
-
Season Rewards
-
Patch Notes
-
Deckbuilder
-
Collection
-
Vanity Collection
-
Loading
-
Leaderboards
-
Practice Mode
-
Challenges
-
Card Preview
-
FTUX
-
Tutorials
-
Camp Workshop Tree
-
Camp Interactions
-
Profile Menu
-
Battle Briefing
-
Inventory
-
Map
-
Pause Menu
HUD x13
-
Social Menu
-
Taunts
-
Results
-
Tutorials
-
Card History
-
Battle Start
-
Main Board
-
Thronebreaker HUD
-
Subtitles
-
Dialogue Decisions
-
Collectables
-
Interactions
-
Decision Popups
Menus x21
HUD x13​
Project
-
Open-world Action RPG Shooter
-
Third Person
-
Single player / Multiplayer
-
Closed + Open Beta / Live Service
Project Duration
-
Dec 2014 - April 2016 = 1.5 years
Responsibilities
-
UI Art
-
UI Design
-
Iconography
-
UI Development
-
Menus
-
HUD
-
Mockups
-
Flows
-
Animation
Menus x4
-
Talents
-
Skills
-
Collectables
-
Map
Platforms
-
Console
-
PC
Design Tools
-
Illustrator
-
Photoshop
-
After Effects
-
Snowdrop - UI Editor
Designers 9-27
-
Sebastian Reeve
-
David Tailford
-
Ricky Westwood
-
Will Cambell
-
Joe Garbutt
-
Stuart Tait
-
Jamie Adamson
-
Helen Simm
HUD x2
-
Challenges Objectives
-
Challenges Results
Menus x4
HUD x2​
Project
-
Open-world RPG / MMO Racing
-
Multiple camera perspectives
-
Single player / Multiplayer
-
Closed + Open Beta / Live Service
Duration
-
Sep 2011 - Oct 2014 = 3 years
Platforms
-
Console
-
PC
Art Style Iterations
-
x2
Responsibilities
-
UX
-
UI Art
-
Iconography
-
UI Development
-
Menus
-
HUD
-
Mockups
-
Prototyping
-
Flows
-
Animation
Design Tools
-
Photoshop
-
Illustrator
-
Flash - UI Editor
Designers 1-5
-
Boris Mellet
-
Yoann Bazoge
-
Chris Clark
Menus x7
-
Awards Menu
-
Welcome Dashboard
-
Challenges
-
Landmarks
-
Car Dealer
-
Stats
-
Map
HUD x7
-
x7-9 Skill activity feedbacks
-
Main Skill Score widget
-
Multiple in world checkpoint gates
-
Stunts
-
Radar
-
Results
-
Radio
Menus x7
HUD x7​
Platforms
-
Console
-
PC
Project
-
Adventure / Platformer
-
3rd Person
-
Single player
Art Style Iterations
-
x2
Duration
-
Oct 2014 - Dec 2014 = 3 Months
Responsibilities
-
UX
-
UI Art
-
Iconography
-
UI Development
-
Menus
-
HUD
-
Mockups
Design Tools
-
Photoshop
-
Illustrator
-
Unity - UI Editor
Designers 1-2
-
Jack Couvela (Art Director)
HUD x8
-
Item Info
-
Interactions
-
Crystals Progression
-
Messages
-
Tele-router Map
-
Star Plant Info
-
Dialogue
-
Battery Indication
Menus x3
-
Main Menu
-
Options
-
Pause Menu / Map
Menus x3
HUD x8​
MOBILE


OUTLAW GAMES

Duration
-
Nov 2009 - May 2010 = 7 Months
Game Designer Responsibilities
-
Game Design
-
App Design
-
Level Design
-
Documentation
-
UX
-
UI Feedback
-
Art Assets
-
Marketing Materials
Platforms
-
iPhone
Design Tools
-
Photoshop
-
Paint.net
-
Blender
Designers x2
-
Daniel West
PROJECTS x6
-
Arroic
-
Viewfinder
-
Colour Picker
-
Unknown paths
-
Uni app
-
Adopt a box
Menus x21
HUD x32​