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Dying Light 2

Project

  • Open-world RPG Action / Survival horror

  • First Person

  • Single player / Multiplayer

  • Live Service

Duration

  • April 2020 - August 2023 = 3.5 years

Overlapping Projects

  • x2

Responsibilities

  • UX

  • UI Art

  • UI Development

  • Menus

  • HUD

  • Wireframing

  • Mockups

  • Flows

  • Prototyping

  • Documentation

  • Animation

Platforms

  • Console

  • PC

Design Tools

  • Photoshop

  • Invision

  • Adobe XD

  • After Effects

  • Figma

  • C Engine - UI Editor

Designers 2-7

  • Pawel Palinski

  • Piotr Miernik

  • Miriam Ptak

  • Dmytro Sarapulov

Menus x22

  • Inventory

  • Weapon modding 

  • Skills

  • Vendor

  • Craftmaster

  • Chapters

  • Bounties

  • Online Menu

  • Mod IO Menu

  • Coop Roles

  • Store

  • Stats Menu

  • Pause Menu

  • Stash Menu

  • Hints Menu

  • Manu Tutorials

  • Crafting

  • Main Menu

  • Map 

  • Journal

  • Crafting

  • Options

HUD x32

  • Chase Widget

  • Tutorials

  • Dialogue Decisions

  • Lock Picking

  • Immunity Widget

  • Boss Bar

  • Behind You Indicator

  • Enemy health gauges

  • Offscreen Indicators

  • Awareness Indicator

  • Coop Group

  • Coop Player IDs

  • Coop Gather Messages

  • Coop Revive

  • Coop Player Scores

​

  • Health 

  • Stamina

  • Compass

  • Item Selector

  • Radial

  • Hints

  • Interactions

  • Rewards / Big Messages

  • Loot

  • Collectables

  • XP Widget

  • Quest / Objectives Log

  • Bounties log

  • Subtitles

  • Challenges

  • Region Info

  • Binoculars

Menus x21

HUD x32​

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DYING LIGHT 2

Gwent
CD PROJEKT RED

Project

  • Collectible Card Game / RPG

  • Single player / Multiplayer

  • Closed + Open Beta / Live Service

Duration

  • May 2016 - April 2019 = 3 years

Platforms

  • Console

  • PC

  • Mobile

Overlapping Projects

  • x3

Responsibilities

  • UX

  • UI Art

  • UI Development

  • Menus

  • HUD

  • Wireframing

  • Mockups

  • Flows

  • Prototyping

  • Documentation

Art Style Iterations

  • x2

Design Tools

  • Photoshop

  • Atomic

  • Adobe XD

  • Unity - UI Editor

Designers 2-8

  • Gracjan Zlotucha

  • Kasia Redusiuk (Art Director)

  • Alexandr Yanchuk 

  • Horatiu Sasu

  • Angelina Lisouskaya

Menus x21

  • Main Menu

  • Options

  • Shop

  • Keg / Pack Opening

  • Deck Selection / Mulligan

  • Season Rewards

  • Patch Notes

  • Deckbuilder

  • Collection

  • Vanity Collection

  • Loading

  • Leaderboards

  • Practice Mode 

  • Challenges

  • Card Preview

  • FTUX

  • Tutorials

  • Camp Workshop Tree

  • Camp Interactions

  • Profile Menu

  • Battle Briefing

  • Inventory

  • Map

  • Pause Menu

HUD x13

  • Social Menu

  • Taunts

  • Results

  • Tutorials

  • Card History

  • Battle Start

  • Main Board

  • Thronebreaker HUD

  • Subtitles

  • Dialogue Decisions

  • Collectables

  • Interactions

  • Decision Popups

Menus x21

HUD x13​

GWENT 

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The Division
UBISOFT

Project

  • Open-world Action RPG Shooter

  • Third Person

  • Single player / Multiplayer

  • Closed + Open Beta / Live Service

Project Duration

  • Dec 2014 - April 2016 = 1.5 years

Responsibilities

  • UI Art

  • UI Design

  • Iconography

  • UI Development

  • Menus

  • HUD

  • Mockups

  • Flows

  • Animation

Menus x4

  • Talents

  • Skills

  • Collectables

  • Map

Platforms

  • Console

  • PC

Design Tools

  • Illustrator

  • Photoshop

  • After Effects

  • Snowdrop - UI Editor

Designers 9-27

  • Sebastian Reeve

  • David Tailford

  • Ricky Westwood

  • Will Cambell

  • Joe Garbutt

  • Stuart Tait

  • Jamie Adamson

  • Helen Simm

HUD x2

  • Challenges Objectives

  • Challenges Results

Menus x4

HUD x2​

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THE DIVISION

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The Crew
UBISOFT

Project

  • Open-world RPG / MMO Racing

  • Multiple camera perspectives

  • Single player / Multiplayer

  • Closed + Open Beta / Live Service

Duration

  • Sep 2011 - Oct 2014 = 3 years

Platforms

  • Console

  • PC

Art Style Iterations

  • x2

Responsibilities

  • UX

  • UI Art

  • Iconography

  • UI Development

  • Menus

  • HUD

  • Mockups

  • Prototyping

  • Flows

  • Animation

Design Tools

  • Photoshop

  • Illustrator

  • Flash - UI Editor

Designers 1-5

  • Boris Mellet

  • Yoann Bazoge

  • Chris Clark

Menus x7

  • Awards Menu

  • Welcome Dashboard

  • Challenges

  • Landmarks

  • Car Dealer

  • Stats

  • Map

HUD x7

  • x7-9 Skill activity feedbacks

  • Main Skill Score widget

  • Multiple in world checkpoint gates

  • Stunts

  • Radar

  • Results

  • Radio

Menus x7

HUD x7​

THE CREW

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Grow Home
UBISOFT

Platforms

  • Console

  • PC

Project

  • Adventure / Platformer

  • 3rd Person

  • Single player 

Art Style Iterations

  • x2

Duration

  • Oct 2014 - Dec 2014 = 3 Months

Responsibilities

  • UX

  • UI Art

  • Iconography

  • UI Development

  • Menus

  • HUD

  • Mockups

Design Tools

  • Photoshop

  • Illustrator

  • Unity - UI Editor

Designers 1-2

  • Jack Couvela (Art Director)

HUD x8

  • Item Info

  • Interactions

  • Crystals Progression

  • Messages

  • Tele-router Map

  • Star Plant Info

  • Dialogue

  • Battery Indication

Menus x3

  • Main Menu

  • Options

  • Pause Menu / Map

Menus x3

HUD x8​

GROW HOME

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Mobile

MOBILE

OUTLAW GAMES

OUTLAW GAMES

Duration

  • Nov 2009 - May 2010 = 7 Months

Game Designer Responsibilities

  • Game Design

  • App Design

  • Level Design

  • Documentation

  • UX

  • UI Feedback

  • Art Assets

  • Marketing Materials

Platforms

  • iPhone

Design Tools

  • Photoshop

  • Paint.net

  • Blender

Designers x2

  • Daniel West

PROJECTS x6

  • Arroic

  • Viewfinder

  • Colour Picker

  • Unknown paths

  • Uni app

  • Adopt a box

Menus x21

HUD x32​

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