GWENT - The Witcher Card Game
Working on UX, menu design, and art for Gwent - An online free-to-play card game for PC and console. These features were also developed alongside Thronebreaker - A single-player RPG game set in the Witcher universe and A 3rd simultaneous / overlapping project of Gwent for Mobile and Tablet. I also aided the development of UI with the use of Unity.
Both these games mainly consist of UI which required a lot of iteration, problem solving and improvement based on the likes of feedback from a live community / beta.
Below are images of mockups / concepts / presentation materials.





Gwent

Gwent Mobile
PROJECTS INFO



Project
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Collectible Card Game / RPG
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Single player / Multiplayer
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Closed + Open Beta / Live Service
Duration
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May 2016 - April 2019 = 3 years
Platforms
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Console
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PC
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Mobile
Overlapping Projects
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x3
Responsibilities
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UX
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UI Art
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UI Development
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Menus
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HUD
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Wireframing
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Mockups
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Flows
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Prototyping
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Documentation
Art Style Iterations
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x2
Design Tools
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Photoshop
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Atomic
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Adobe XD
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Unity - UI Editor
Designers 2-8
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Gracjan Zlotucha
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Kasia Redusiuk (Art Director)
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Alexandr Yanchuk
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Horatiu Sasu
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Angelina Lisouskaya
Menus x21
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Main Menu
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Options
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Shop
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Keg / Pack Opening
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Deck Selection / Mulligan
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Season Rewards
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Patch Notes
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Deckbuilder
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Collection
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Vanity Collection
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Loading
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Leaderboards
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Practice Mode
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Challenges
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Card Preview
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FTUX
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Tutorials
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Camp Workshop Tree
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Camp Interactions
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Profile Menu
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Battle Briefing
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Inventory
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Map
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Pause Menu
HUD x13
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Social Menu
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Taunts
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Results
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Tutorials
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Card History
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Battle Start
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Main Board
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Thronebreaker HUD
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Subtitles
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Dialogue Decisions
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Collectables
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Interactions
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Decision Popups
Menus x21
HUD x13