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Portfolio
GROW HOME
Grow Home is a fun and friendly physics-based platformer, which was a joy to work on. It was a tight, small-knit team that was very focused and committed to doing a lot in a very short space of time. I was the sole UI artist who worked on all the menus and HUD elements in the game.
Menus and HUD elements were constructed with the use of the Unity engine.
Below are images of in-game screenshots / mockups / concepts.

PAUSE MENU

PAUSE MENU CONCEPT

ACHIEVEMENT ICONS

SETTINGS MENU
1/6
Video
VIDEOS

Grow Home
Info
PROJECT INFO

PAUSE MENU

TELE-ROUTER
1/5
Platforms
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Console
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PC
Project
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Adventure / Platformer
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3rd Person
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Single player
Duration
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Oct 2014 - Dec 2014 = 3 Months
Responsibilities
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UX
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UI Art
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Iconography
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UI Development
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Menus
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HUD
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Mockups
Design Tools
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Photoshop
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Illustrator
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Unity - UI Editor
Menus x3
HUD x8
Recommendations
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