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DYING LIGHT 2

Working on UX and UI for menu designs, HUD elements and art polish for Dying Light 2 - An open-world RPG Action / Survival horror game for PC and console which also featured multiplayer and cooperative gameplay.

I also aided the development and polish of UI using Techland's internal UI Editor.

Below are images of In-game polish / mock-ups / concepts.

Video

VIDEOS

Dying Light 2

Dying Light 2

Info

Project

  • Open-world RPG Action / Survival horror

  • First Person

  • Single player / Multiplayer

  • Live Service

Duration

  • April 2020 - August 2023 = 3.5 years

Overlapping Projects

  • x2

Responsibilities

  • UX

  • UI Art

  • UI Development

  • Menus

  • HUD

  • Wireframing

  • Mockups

  • Flows

  • Prototyping

  • Documentation

  • Animation

Platforms

  • Console

  • PC

Design Tools

  • Photoshop

  • Invision

  • Adobe XD

  • After Effects

  • Figma

  • C Engine - UI Editor

Designers 2-7

  • Pawel Palinski

  • Piotr Miernik

  • Miriam Ptak

  • Dmytro Sarapulov

Menus x22

  • Inventory

  • Weapon modding 

  • Skills

  • Vendor

  • Craftmaster

  • Chapters

  • Bounties

  • Online Menu

  • Mod IO Menu

  • Coop Roles

  • Store

  • Stats Menu

  • Pause Menu

  • Stash Menu

  • Hints Menu

  • Manu Tutorials

  • Crafting

  • Main Menu

  • Map 

  • Journal

  • Crafting

  • Options

HUD x32

  • Chase Widget

  • Tutorials

  • Dialogue Decisions

  • Lock Picking

  • Immunity Widget

  • Boss Bar

  • Behind You Indicator

  • Enemy health gauges

  • Offscreen Indicators

  • Awareness Indicator

  • Coop Group

  • Coop Player IDs

  • Coop Gather Messages

  • Coop Revive

  • Coop Player Scores

  • Health 

  • Stamina

  • Compass

  • Item Selector

  • Radial

  • Hints

  • Interactions

  • Rewards / Big Messages

  • Loot

  • Collectables

  • XP Widget

  • Quest / Objectives Log

  • Bounties log

  • Subtitles

  • Challenges

  • Region Info

  • Binoculars

Menus x21

HUD x32

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METACRITIC_edited.jpg

PROJECT INFO

Recommendations

DYING LIGHT 2 / UNANNOUNCED AAA

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Tymon Smektala

Lead Game Designer

I had the pleasure to collaborate with Shironne on Dying Light 2 and I must stay he's one of the best UI and UX designers I ever worked with. Through challenging times, Shironne demonstrated exceptional skills in UI design, contributing significantly to enhancing the user experience. His adaptability, dedication, and positive attitude stood out as they navigated complex projects both during the pandemic and difficult, yet fruitful development of the AAA behemoth Dying Light 2 has become. He needs to be praised for his collaborative nature, he was always receptive of feedback, ready to share deep insights, a treasure to work with. I wholeheartedly endorse Shironne for future roles - his professionalism will be a valuable addition to any game dev team.
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