DYING LIGHT 2
Working on UX and UI for menu designs, HUD elements and art polish for Dying Light 2 - An open-world RPG Action / Survival horror game for PC and console which also featured multiplayer and cooperative gameplay.
I also aided the development and polish of UI using Techland's internal UI Editor.
Below are images of In-game polish / mock-ups / concepts.




VIDEOS

Dying Light 2
Project
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Open-world RPG Action / Survival horror
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First Person
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Single player / Multiplayer
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Live Service
Duration
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April 2020 - August 2023 = 3.5 years
Overlapping Projects
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x2
Responsibilities
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UX
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UI Art
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UI Development
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Menus
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HUD
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Wireframing
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Mockups
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Flows
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Prototyping
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Documentation
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Animation
Platforms
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Console
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PC
Design Tools
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Photoshop
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Invision
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Adobe XD
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After Effects
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Figma
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C Engine - UI Editor
Designers 2-7
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Pawel Palinski
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Piotr Miernik
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Miriam Ptak
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Dmytro Sarapulov
Menus x22
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Inventory
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Weapon modding
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Skills
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Vendor
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Craftmaster
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Chapters
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Bounties
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Online Menu
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Mod IO Menu
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Coop Roles
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Store
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Stats Menu
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Pause Menu
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Stash Menu
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Hints Menu
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Manu Tutorials
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Crafting
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Main Menu
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Map
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Journal
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Crafting
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Options
HUD x32
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Chase Widget
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Tutorials
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Dialogue Decisions
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Lock Picking
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Immunity Widget
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Boss Bar
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Behind You Indicator
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Enemy health gauges
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Offscreen Indicators
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Awareness Indicator
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Coop Group
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Coop Player IDs
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Coop Gather Messages
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Coop Revive
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Coop Player Scores
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Health
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Stamina
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Compass
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Item Selector
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Radial
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Hints
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Interactions
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Rewards / Big Messages
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Loot
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Collectables
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XP Widget
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Quest / Objectives Log
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Bounties log
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Subtitles
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Challenges
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Region Info
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Binoculars
Menus x21
HUD x32
PROJECT INFO


